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Whisper
Добро пожаловать на наш форум! ;) Мы рады вас видеть! Войдите или зарегистрируйтесь. Регистрация дает вам больше преимуществ, вы можете воспользоваться функциями, которые не доступны гостям... а также оставить свое драгоценное мнение! ^___^

Мрачные работы Keith Thompson 88aef8cbef36


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СообщениеТема: Мрачные работы Keith Thompson   Мрачные работы Keith Thompson Icon_minitimeВс 7 Ноя 2010 - 20:08

Кейт Томпсон - знаменитая художница-фрилансер, чьи работы можно часто встретить в книгах, играх, журналах и фильмах.
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ПЕРСОНАЖИ

HAVELOCK OLIPHANT, ESQ.
Responsible for supplying the majority of opium to both camps of the Crimean War, this member of the landed gentry is managing to fritter away the remains of his estate despite the substantial income gleaned from his illicit activities. Charming and well mannered despite being severely histrionic, Mr. Oliphant fluidly conducts affairs throughout the world under the comforting umbrella of Pax Brittanica. Being an 8th degree mason, he also enjoys exceptional privileges ranging from skirting inspections on imports to being provided an audience with many invaluable functionaries in the Empire. An excellent rider, Mr. Oliphant enjoys fox hunting on his family estate when at home.

BARON
The serfs grow increasingly tired of the brutal and irrational treatment they are subjected to at the hands of their lord. The Baron is a feudal knight of a militant and formerly prosperous fiefdom with coffers swollen only by recent land grabs. During a campaign for further territory acquisition the Baron was made awares of a tomb on the outskirts of a neighbouring lord's manor. While rumoured to contain the dowry and burial tributes of a wealthy aristocratic couple struck down in their prime by a virulent and pernicious illness that had wracked the local countryside, it was said that grave robbers have superstitiously avoided the loot. After the Baron had dashed their remains about the crypt while ordering the collection of anything of value, he returned to his own estates. He began refusing to be seen outside of his armour, and a horrific stench emanated from both his person and quarters. He had his smithy refashion and modify his armour in seemingly illogical ways which should have rendered it unwearable by a normal person. Servant girls consistently went missing when attending him in his private chambers, and he became a rare sight outside these rooms. His lands lay in disarray, and his subjects starve and flounder.

WARDEN
The Fey Folk, being barren, steal away human babies and raise them as their own, twisting them into fair forms. Often the fairies leave one of their own in the raided crib as a spiteful taunt to the oblivious parents. The Warden was a young fairy who took the place of a babe stolen from an old woodsman’s house deep in the forest. He would twist his face hideously as the old man and woman tried to love and care for him. Mischievously, the fairy would break valuables, set fires, and make the animals ill. Still, the parents patiently raised him. This continuing love puzzled the Warden, and he slowly became accustomed to it, growing tall and healthy as a young man would from such compassion. He knew that he could never live as a man in the city, so he stayed with his new parents in their isolation until they eventually died, still thinking him their ugly, troubled son. In bitter grief, the warden took to the forest with the intent of returning the same sorrow the Fey doled out so generously. He now stalks through the forest, his size immense for a fairy from his humans’ diet, and the nurturing of the old couple. He captures all Fey Folk he comes across and lets them slowly waste away, savouring their pleas as they cry out in a language he hardly remembers.
A young fairy with his wings clipped is chained to the turret in the Warden’s hat, where he is forced to use his man-catcher to snag those flitting high in the trees. An adder lives in the warden’s sleeve, darting out to capture fairies skulking in the underbrush.
Men who find themselves lost in the forest often wake up to discover a small leather purse in which is a drawn map showing the way to town, and a bundle of small, iridescent wings tied together with the finest hair.

BARBER'S DAUGHTER
The father of this young girl was a very well respected barber who groomed the highest echelons of society. He was also an informant, and violent agent provocateur for an underground people's movement. When his cover was blown he was assured a drawn out and painful death at the hands of the authorities, but the revolutionaries had an alternative already planned for him. Through the use of unholy rites, the barber's soul was transferred into the body of his young daughter. He now works as a spy and assassin, his form allowing him to avoid suspicion, facilitating the murder of key opponents of the revolution.

MERCHANT
This man is currently a very wealthy merchant in the southern trade city-states. Only recently has he come into power as an independent financial force. Originally married into a position as treasurer of the powerful Culnacci family, he was privy to many a goings on in the region. Made aware of the date planned for a riot and coup to overthrow the administration of a neighbouring city-state, he surreptitiously snuck off to the troubled area with the Culnacci seal. There he proceeded to use the family's reputation to take out huge loans from the city's major banks. He paid a fraction of this wealth to several cutthroats and promised more on the condition that they burn to the ground every bank he specified amidst the chaos of the impending uprising. When the uprising came, all proceeded well, and the records of the loans were destroyed. He had his wife poisoned, invested his gains, had the rogues hanged when they returned for their pay. He now lives comfortably, hopping from one riverfront property to the other with his twenty concubines.

WASTELAND SCAVENGER
A man attempting to eke out a living as a wasteland scavenger in a post-apocalyptic Eastern Europe.
Produced for Vestige Studios.

SLAVER
Slavic mercenaries and survivalists who hid in bunkers when war swept across the globe. Emerging, they set about enslaving any survivors they could find to make living in the harsh wastelands a little more comfortable.
Produced for Vestige Studios.

WINGED VENGEANCE
Originally created by an eminent and supercilious hierophant as an agent of cleansing the world of evil. Winged Vengeance was fashioned from blessed ivory and bone and instilled with magic. Ranks upon ranks of men of ill repute fell to her daggers, and as she killed she began to increasingly see some taint of darkness in everything that met her gaze. Soon her father, the hierophant, found himself subject to her judgement. Now she scours the lands of all that she deems inadequate and contrary to her own purity, which has proven to be everyone she has come across.

CLERIC
Cyberpunk character design.

REPTILE HYKSOS
Shepherd King of the 15th Dynasty, and disciple of Sobek. Lording over the Nile, the Hyksos repels invasions, while their King personally rides at the front of the defensive lines in a war chariot to rally the troops.

DRAVN
Created for Warfront Productions.
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Nakamura
Сейю
Сейю
Nakamura

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СообщениеТема: Re: Мрачные работы Keith Thompson   Мрачные работы Keith Thompson Icon_minitimeВс 7 Ноя 2010 - 21:25

Ничего себе! Мрачное искусство. А на третьего сверху персонажа Вордена (WARDEN) нет Сэма и Дина Винчестеров. Уж они б ему показали! Это же надо додуматься, воровать детей, превращать в фей, и делать своими детьми. что?!
А вообще супер. Этакий прогресс под старину. Напоминает игру MYST и Siberia. Типа Магия & Технология.
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S.P.H.I.N.X.
Вольный бродяга
Вольный бродяга
S.P.H.I.N.X.

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СообщениеТема: Re: Мрачные работы Keith Thompson   Мрачные работы Keith Thompson Icon_minitimeВт 9 Ноя 2010 - 20:15


НЕЖИТЬ

LICHE
High priest and prime demagogue of a people displaced and driven into inhospitable salt plains. Disease and famine poised to kill the tribes to a man when their high priest declared that he would go alone into the salt flats, commune with the heavens, and return with the answer to their salvation. Days later, when his desiccated form reappeared on the horizon he announced the discovery of a divine solution to their plight. He appealed to the medicine men to conduct a drastic form of trepanation on him. A large hole was cut into the top of his skull as his third eye with which he would commune with the heavens. After a day and night of mantras a holy pillar of light descended from the sky into the priest’s pate and burst forth from his face, removing much of it in the process. This beam of light acted as a guide to lead his people to a land of plenty. Once safe and settled, the priest announced that he was leaving, much to the lamentation of the saved tribes. It was blasphemy for him to dwell amongst them any further, he explained, for he had died on the first night he ventured forth into the flats to find his answer.

NECROMANCER
Madame Theodosia hearkens from the Aeolian islands and is part of a long lineage of necromancers. Growing up in a family with a long tradition of raising the dead, she was uncharacteristically shaken to learn of her barrenness, and in a rather emotional state vowed to give birth, if not to a new life, then to an already passed life. For this purpose she had found assistance in fashioning a steel, pressurised womb in which the souls of the freshly dead were to be trapped and condensed. This gestating entity came to be referred to in hushed tones as The Collect. The expectant mother now unnerves her followers with a detached resignation towards her eventual agonizing death; a necessity to feed her newborn babe in a self-sacrificial fashion akin to a mother spider.

FUNGAL ZOMBIE
An entire division dropped out of communication with Le Premier Consul in the eastern campaign when they hacked forth into uncharted marshlands. Written off as lost to desertion, or more likely victims of the harsh elements, it was with great surprise that their madly twisted forms returned only to attack and consume their fellow countrymen. Shambling and mutilated, these corpses harbour a crop of fungus that animates their stiff forms. Acting as though consumed with a ravenous hunger for dead or living meat, these beings are only driven by a neurologically enforced desire to transmit their carried fungus to new hosts via saliva or blood.

DAMNED 02
Men who have committed such unimaginable atrocities in life that Hell has purposefully barred their entry in death to ensure that they continue their work on earth. Stiffened and deformed by the enveloping scar tissue from constant injury, and devoid of any trace of rationality due to pain, these immortal creatures can only be imprisoned, contained, and hopefully forgotten. This one has just escaped. Number 02 was executed by immurement.
Produced for Novaris Entertainment.

DAMNED 03
Number 03 was executed by hanging.

DAMNED 04
Number 04 was actually Rasputin in life, assassinated by poisoning, shooting, beating, freezing and drowning.

DAMNED 09
Number 09 was killed by a policeman's shotgun during a shooting spree.

UNDYING FLAGELLANT
Unable to fully reach true devotion, and resultantly undeserving of entry to the Kingdom, the Brotherhood of the Holy Scourge divined a method of self abuse that would cleanse them of sin, but send them into a state of half death. Wandering the land and collecting alms, the undying monks seek worthiness through their self debasement. They deceive themselves with notions of piety, but secretly derive pleasure through their pain. This sin of pleasure negates their purpose, and their path has cost them their mortality, binding them to the earth, and robbing them of any chance to die and ascend.

ANTHROPOPHAGUS
While not undead themselves, these corpseherds bear down on the aftermath of battle fields, reanimating the strewn dead and consuming the irreparable. These beings loom up eight feet, headless with unreadable faces set in their chests, mumbling to each other as they collect their cattle and return to the hills.

"And portance in my travels' history;
Wherein of antres vast and deserts idle,
Rough quarries, rocks, and hills whose heads touch heaven,
It was my hint to speak- such was the process-
And of the Cannibals that each other eat,
The Anthropophagi, and men whose heads
Do grow beneath their shoulders."

Othello
-William Shakespeare

COBBLED SKALD
When a talented skald of the Swedish courts, renowned across Scandinavia for his unparalleled musical prowess, revealed himself as a disguised woman, she was swiftly executed, and the embarrassing events were stricken from polite conversation. Her sudden return to court functions shook even the staunchest war veterans, but not enough to stay a second wary, though swift, summary execution. Upon further returns, each revealing the scald to be strangely repaired in a manner befitting tailor more than physician, the court began to almost embrace the eerie presence. This cycle of returns and executions leading to a more and more transfigured court poet became something of an exalted tradition.

LILI
The twisted children of Lilith and Adam, these creatures are almost as old as the earth itself. Able to don complete facades, it is said that even the busiest settlements are riddled with their presence. They tend to only be discovered when they carelessly let their personage last, unaging, for unnatural stretches of time. The presence of a lili seems to sow distrust and confusion among people. It is not unknown for ships to be found becalmed at sea, the crew dead by their own hands and a single woman alive on board, strangely unshaken by the ordeal.

PRIPYAT BEAST
When the secondary explosion occurred at the reactor, spewing an almost immeasurable torrent of radioactivity into the jet stream, surrounding locales could only survive long enough to form mass graves for their dead. The under supplied, unprotected and ultimately doomed clean up crews sent their overseeing emergency committee a flurry of distress signals and sporadic reports of beasts emerging from the piles of bodies on the outskirts of towns. These beasts were said to vary dramatically, and appeared to be sickening amalgamations of people and livestock.

WENDIGO
While the pillis hail the coming of the deity Quetzelcoatl in the form of the white bearded man who calls himself Cortés, others in the higher echelons of the Aztec Empire believe the visitation to be that of mere men from foreign lands. Cadres of elite panther warriors are sent out into the wild to hunt the pale imposters. Driven by apocalyptic visions, these warriors degenerate into frenzied murderers, eating the flesh of their victims to gain their strength, forgoing the confines of humanity. Depraved and twisted with flesh stoked potency, the wendigos decimate the conquistadors in a bloody harvest.

APOLLONIAN WIGHT
When experiments testing the viability of tapping into the quantum vacuum for energy were performed on the Apollo 21 Lab Station, reports devolved into strange ramblings about how their conclusions were inconceivable to human minds. Before all communication ceased, garbled messages were sent to earth from the astronauts about their experiments revealing to them the "howling face of the sun." A rescue crew was violently repulsed from the station by corpses in the astronaut's space suits. Footage of the incident show ghostly images of tormented figures hanging just behind these corpses, struggling, but seemingly unable to pull themselves apart from their decaying bodies

GHOUL
As crops fail and famine wracks the land, those who turn to the last resort of cannibalism contract kuru, a transmissible spongiform encephalopathy, and their brains become pitted like sponge. As they degenerate the ghouls form into familial packs which whoop and laugh uncontrollably as they pull down the healthy in mob attacks. However they only feast on the bodies after weeks of decomposition, as the notion of consuming fresh meat disgusts them. The ghouls numbers are disproportionately comprised of pregnant or child rearing mothers. They are particularly resistant to the pull of despair and suicide, if only to care for their single child; the greatest number a desperate mother can afford to care for in such conditions.

LEICHEOBERSCHÜTZE
Many commanders panic as the Allied forces press on to Berlin. Some disappear, others commit suicide, and most don blinders to the future, continuing their tasks regardless of the futility. A select few however begin to pull back from directionless rationalism and pore over the occult texts so commonly passed around among the officer classes. This infusion of unwholesome study coupled with the inventiveness of a strained weapons industry has seen soldiers unable, or unwilling to continue defense of the Fatherland return to the front cinched into obscene contraptions. These mutilated puppets are often left behind during controlled retreats, erupting from piles of corpses amidst the oncoming Allied troops working their way through the wreckage.

SARACEN GHAST
Atrocity matches atrocity as the crusades grind onwards, and most hope to only suffer the moaning ghosts of the massacred heard during moonless nights. A sudden increase in caravans and pilgrims found slaughtered has led to the clergy admitting their knowledge of a raiding force of ghasts haunting the crusader's supply line. It is later unearthed that the warrior monks tasked with confronting the threat have been intentionally lax, benefiting from the drop in pilgrims living to reclaim the money the Knights Templar hold in safe keeping for them during their travels.

THE COLLECT
Formed in a steel womb fitted to a female necromancer, the Collect is composed of souls captured at death and contained under high pressure with liquid aglaophotis. These souls were condensed into each other until enough life force was coalesced for the birth of a unified entity. The Collect now hangs in the upper stratosphere, a collection of uncountable eyes overseeing the earth and influencing world events. As humanity is led towards war and strife, the souls of the dead rise in large clouds which the Collect drifts through, absorbing more and more souls into its fold and growing ever stronger for it.

NECROTIC COLOSSUS
Towering hulks of reshaped and animated flesh are a common sight in the Northern Steppes. Once terrifying siege engines employed in the Horizon Upheavals, a prolonged spate of peace has seen them decommissioned and adapted to cultural rituals. This specific necrotic collossus is actually functioning as a nomadic funeral temple. A site of excarnation that can follow tribes in their caravans, the collossus, once directed by a whip cracking beast master, is now only directed by two weary oxen.

YOKAI
As an object is used over time it begins to take on a personality of sorts, and once one hundred years pass this personality has had time to physically manifest in the object, a twisted, half-formed soul either viciously mad or functioning with motivations incomprehensible to man. Perverting everything they can gain influence over, they are invariably hostile to people, killing them and staking their own claim to seemingly random spots in the wilderness or along roadways. Once settled in their now blighted locales they dwell and wait for something that never arrives.
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Вольный бродяга
Вольный бродяга
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СообщениеТема: Re: Мрачные работы Keith Thompson   Мрачные работы Keith Thompson Icon_minitimeВт 9 Ноя 2010 - 20:35


ОКРУЖЕНИЯ(ДЕКОРАЦИИ)
THE TOWER

With a resounding crack the lightning bolt tore its ruinous path through the shaft of the tower. As the monstrous edifice crumbles into itself, the listless ghosts of the tower’s occupants slide into the splitting earth.
Created in conjunction with the artist Jo Rioux.
SLAVE PITS

CHURCH

Setting for a group of survivors in a post-apocalyptic Eastern Europe set in an alternate present or near future.
PUSHKAGRAD

-Rotating agriculture pads with train tracked irrigation systems.
-Towering Administration Department crowned with statue of the First Idealogue.
-740mm rail gun, supplying the namesake of the city as well as granting it the capability of incapacitating and sometimes felling other floating cities in times of war.
-Industrial sector capable of churning out goods both for export as well as internal use within Pushkagrad.
-Heavily patrolled and armed docks for trading and overall market access
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S.P.H.I.N.X.
Вольный бродяга
Вольный бродяга
S.P.H.I.N.X.

Сообщения : 4129
Репутация : 38
Дата регистрации : 2009-11-19
Возраст : 33
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Замечания : Замечаний нет
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СообщениеТема: Re: Мрачные работы Keith Thompson   Мрачные работы Keith Thompson Icon_minitimeВт 9 Ноя 2010 - 21:02


ЖИВОТНЫЕ

GIANT
Giants are a sad race. Hunted endlessly for the fearsome presence they impose, they are unable to congregate and form any semblance of community. Their huge statures create a demand for food that they can never meet. Constantly malnourished, they are forced to scavenge and raid small settlements and outlying farmsteads, which only acts to further daemonise them. While physiologically they have the capability to match humans in intelligence, they are invariably rendered feral and moronic by social isolation and a lack of sufficient nutrition. Giants are ostracised by their fellow Fey Folk for their bestial decline, and fearfully butchered by all others. Adorned in the pillaged accoutrements of a culture that glorifies those who slay his kind, this giant masks his face and binds his scarred and oft-besieged feet with the shields of felled soldiers. Stooped and bowed by gravity, the giant has become victimized by the fear his size instills.

NUKED MOOSE
Sickened by radiation and scarred by biological and chemical weapons, this Bison Moose spends its short life madly attacking any living creature it comes in contact with. Drunken with pain and maddened by neurotoxins, this sad beast bays at the dusty sky where the sun could once be seen.
Produced for Vestige Studios.

TIKBALANG
An untrusting skittishness is prevalent among the communites surrounding the mountainous regions of the King Filipinas archipelago. The skewed, furtive glances exchanged when family members ask to be accompanied somewhere are a habit formed from fear of the Tikbalang. Often eerily mimicking the appearance of victims' relatives, this forest spirit will lead lone people out to the heavily wooded depths of the mountain ranges, occasionally breaking the increasingly uncomfortable silence with short bursts of reassurement, and stilted gratitude for the assistance. The suddenly pungent aroma of tobacco and drunken swaying motion adopted by the false family member is noticed before their face blurs into something that resembles more that of a horse's than a human's. Delirious town folk who have stumbled their way into town after long absences tell of how this apparation pushed and slapped them, often knocking them over and not allowing them to right themselves; all the while shaking with nervous, childish giggling. People say that the cessation of resistance or protest will suddenly lead a victim to find themselves alone in the woods, plunged into darkness; the sun long set. The path home, recalled by the few who return after a disappearance, is hampered by a severe sense of disorientation and a forest that seems to curl in on itself repeatedly.

SCRIVENER
Invaluable to the theurgical community, the scriveners rotate their pelvises to give each pair of legs resting time during their relentless task of producing the reams of glyphs and charted incantations demanded of them.

WERECORDOBA
Bred and infected from an extinct chain of Argentinean pit dogs for the purpose of killing encroaching werewolves in an urban environment.
The plastic milk jug holds water that he can guzzle as his metabolism is so accelerated (he sweats profusely and pants simultaneously) that he constantly needs to rehydrate and eat.
The baseball bat has sharp strips of jeweler's silver hammered into it with wire wrapping around to prevent the bat from splitting. This tool is specifically used on werewolves.

AIRSHIP GUARD BEAST
Creature design for the Iron Grip game series from Isotx.

SLEIPNIR
Long ago the god Loki, in the form of a white mare and impregnated by the horse Svadilfari, gave birth to Sleipnir the eight-legged. When Loki reverted to his natural form he gave Sleipnir to the god Odin, announcing that the steed could carry his rider swifter than any horse, by land, sea or air and had the power to enter the land of the dead and return.
Key Features:
The tail is not bobbed, but tied up on itself to prevent it being used as a handhold in battle.
Heavy iron shod shoes for dashing the heads of ice giants.
Runes instill the steed with protections from ice giants and the grasping hands of the dead.
The six legs at Sleipnir's front can lay down a vicious barrage of Levades during an airs above the ground Mezair maneuver.
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Поднебесная
Мангака
Мангака
Поднебесная

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СообщениеТема: Re: Мрачные работы Keith Thompson   Мрачные работы Keith Thompson Icon_minitimeСб 15 Окт 2011 - 11:51

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Мрачные работы Keith Thompson

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